While Flow State is active, the damage resistance becomes so high that you essentially become invincible when you proceed to use your Arcstrider Super. While Amplified, you gain increased reload time, faster dodge recharge, and damage resistance.” That said, the damage resistance is the “problem,” as it is far too high by usual standards. It states: “Killing a Jolted enemy Amplifies you. Ironically, the build revolves around only one aspect unique to Hunters, called Flow State. We already have an article discussing how insane Arc Hunters are, but today we break down how and why. Little did we know that would most certainly not be the case. When the Arc 3.0 details were unveiled, it seemed the Hunter class got the short end of the stick. With the high speed, you can continuously run around an area and use Thunderclap until no enemies remain in your wake. While Amplified, you gain increased mobility and weapon handling. When paired with the Arc 3.0 aspect, Knockout, kills you after earning Arc melee and becomes Amplified. But what if we said we could turn this up a few more notches? Assuming you get a kill every single time, you can then continue to use Thunderclap over and over again while constantly regenerating your health in the process. However, in this case, if you get a kill with the Thunderclap, you immediately get all of your melee energy back upon getting a kill. While equipped, your Arc melee kills trigger health and melee regeneration. This setup revolves around the exotic helmet, Insurmountable Skullfort. And with the build shown below, you can keep repeating that feeling over and over again, one-shotting every enemy in your path. If you’re familiar with the anime, One Punch Man, it’s a similar feeling. This unique ability allows Titans to decimate everything in their path with a single, thunderous punch. One major change revealed was introducing a brand new melee ability called Thunderclap. Titans arguably got the most significant buff with the Arc 3.0 revamps.
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